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Wonky Bitmaps
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Trace


Joined: Jul 06, 2005
Posts: 21
Location: England

PostPost subject: Wonky Bitmaps
Posted: Wed Feb 20, 2008 6:25 am
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O.K
So here's the problem. Simple Autodesk Viz 2008 scene. All Objects have a 'box' mappping parameter, all materials are very basic and have a Bitmap texture in the Diffuse colour tab and a matching bitmap in the Bump tab. All render fine using the default scanline render inside Viz. Then render it using AV 6.0.2 and this is what happens (see attachment). Has anyone else seen this happen in there renders? Art Vps have confirmed it is a problem and are looking into it. The same thing happened when the scene was opened and rendered in Max 9. This also happen on all my scenes not just this one. I just built this one to highlight the problem.
Ideas very welcome Idea



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deadalvs


Joined: Feb 14, 2005
Posts: 381
Location: zurich, switzerland

PostPost subject: Re: Wonky Bitmaps
Posted: Wed Feb 20, 2008 1:45 pm
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it's sad, but i am not a max user...

do you get similar errors with normal poly primitives ?

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